- Industria: Software
- Number of terms: 4366
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In Maya Fur, the act of painting the fur direction attribute. Combing changes the polar value of the fur to correspond to the direction you are painting with the brush.
Industry:Software
In general, a constituent part. In polygonal modeling, any of the constituent parts of a polygon (namely, vertices, edges, faces, or UVs).
Industry:Software
A mode that permits the manipulation of components. While operating in component mode, the user can increase the number of components (refine areas), manipulate components (move, rotate, or scale), and keyframe the changes. This mode is similar to Standard mode.
Industry:Software
An editing window where you can edit data assigned to components. For example, the weights assigned to individual CVs by cluster deformers. Also known as geometry spreedsheet or structure manager.
Industry:Software
The most common of video signal formats, where the color, intensity, and timing formation are combined into a single signal that can be carried over a single video cable. Because it combines video information into a single signal, composite video is lower in quality than component video.
Industry:Software
A method of denoting hours, minutes, seconds, and frames on videotape. This code lets you access individual frames on videotape. EBU time code is used with PAL and SECAM video.
Industry:Software
1. In animation, the basic unit of time measurement. The duration of an animation is changed by increasing or decreasing its frame range. Typically, 30 frames of animation correspond to one second on NTSC video tape (25 frames for PAL video tape, and 24 frames for film).
2. In film and video post-production, a standard unit of film or video information consisting of a single complete image.
3. The act of composing an image or scene by specifying the outer border.
4. In MEL animation expressions, an internal variable that returns the current frame position along the timeline. This variable can be used in the Attribute Editor to go to the current frame.
Industry:Software
1. In dynamics, a force used to animate the motion of particles, soft bodies, and rigid bodies. Also known as force.
2. In film and video post-production, half of a video frame. Frames are divided into fields to store alternating scanlines, odd vs. even. Rates of sampling and storage methods vary with video standards ( NTSC vs. PAL, for example).
Industry:Software