- Industria: Software
- Number of terms: 4366
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In animation, a NURBS or polygonal object that further shapes and controls the deformation of smooth skinned objects.
Influence objects are useful to restrict undesirable deformations (for example, popping shoulders), or to create desirable deformations (for example, bulging muscles).
Industry:Software
In animation, a structure that consists of joints and their bones, used to create hierarchical, articulated deformation effects on deformable objects such as NURBS surfaces.
Industry:Software
In animation, a surface with smooth, articulated deformation, where several joints can influence the same deformable object points. Also known as local/global envelope.
Industry:Software
In animation, the action of manually moving the current frame along the timeline to examine animation, without actually playing the animation.
Industry:Software
In animation, the highest joint in a skeleton’s hierarchy. A skeleton can have only one root joint. Also known as root.
Industry:Software
In animation, the process of binding deformable objects to a skeleton.
The surface of a character after that surface is bound to the character’s skeleton is called the skin. It is important that a character’s skin deforms naturally as the skeleton moves. Near joints, the skin should bulge or indent as the joints are rotated.
Industry:Software
In animation, the rapid rotation of a constrained object about its aim vector. This is usually an undesirable effect, and can be prevented by moving or animating the world up vector.
Industry:Software
In dynamics, a constraint that restricts the motion of rigid bodies. These constraints simulate the behavior of real-world items such as pins, nails, barriers, hinges, and springs.
Industry:Software
In dynamics, a constraint that simulates an elastic cord. Use spring constraints to create effects such as a man bungee-jumping off a building.
Industry:Software
In dynamics, a polygonal or NURBS surface converted to an unyielding shape. Rigid bodies collide rather than pass through each other during animation.
Industry:Software